Status Update: Primary-Colored World

Movie code starts ! Movie code ends ! Really remedial, but something is actually happening. Only took 4 and a half hours to get colors to show up. But, as for my list: Get a cocos2d hello world screen showing the big blue ball royalty-free NASA supplied image Get a quick sprite to be the bad guy on the screen. Cover the world in an opaque block when screen is touched and restore it when touches end

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Quick concept art

Threw this together in DrawIt (scaled down to save bandwidth):

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My plan for world (and self) deprecation

While I’m waiting of my wife and 4 year old to meet me for dinner, thought I’d jot down a quick list (it doesn’t count as starting until I open XCode, right)? Get a cocos2d hello world screen showing the big blue ball royalty-free NASA supplied image Get a quick sprite to be the bad guy on the screen. Cover the world in an opaque block when screen is touched and restore it when touches end

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It's a Game! (Not sure if it's any fun, yet, though)

Movie code starts ! Movie code ends ! So it actually kind of looks like a game now. I need scoring, I guess, and some consequences, but the idea is there. From The List: Get a cocos2d hello world screen showing the big blue ball royalty-free NASA supplied image Get a quick sprite to be the bad guy on the screen. Cover the world in an opaque block when screen is touched and restore it when touches end

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Color Mixing with Multitouch

OK, It’s more fun and more challenging now, although I’m not sure anyone would buy it, even if I polished it. It was way too easy, so I took a cue from @ OwenGoss’s Dapple and put in a color mixing element. So now there are 6 colors of spaceships and 6 colors of shields but still only 3 buttons: So if you want to block the green aliens, you have to hit the Blue and Yellow buttons at the same time while the green spacecraft enters the atmosphere.

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Confessions of an Inept Game Designer: 360iDev Game Jam Post 1

I’ve written one game my entire life, and I think I was 11 at the time, and it involved PRINT@ statements on the TRS-80 Model 1, so I don’t exactly consider myself a game designer. That said, I’m attending the 360iDev conference, and they have an all-night game-design session they call the Game Jam, and it sounds like too educational an opportunity to pass up. And if I’m going to remember much after staying up all night, I’m going to have to write it down, and I figure there are worse places than my blog, so here goes:

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New iPhone Secured. I love the Apple Store. no more iTunes error 1013.

So, after my iPhone 4 bricked with a BaseBand update error, I made an appointment at the domain apple store here in Austin. I explained the situation, which was kind of hard for them because they don’t have access to the same set of tools that we developers do. Their setups don’t have the ability to deal with developer software images, so they were kind of at a loss as to what to do.

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My iPhone is dead. Long live my iPhone! Today I wonder, how did I ever make it through college?

My iPhone died. Well, not died necessarily, but it’s dead to me. I was upgrading it to the newly released 4.2 Gold Master, when it threw a fatal error. Can’t upgrade. Tried going back to 4.1 - same error. So that sucks. Made an appointment at the Genius bar at the apple store for this afternoon. I’m confident they’ll fix it. But here’s the problem - what do I do between now and then?

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